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Cakewalk
Cakewalk Audio FX 3 Soundstage
DirectX plug-in for Windows 95/98/NT
Cakewalk Audio FX 3
 Click here for latest sales price
Soundstage design for custom reverb
Create unique acoustic environments.

For sound engineers, where you record is as important as what you record. That’s because the acoustic environment can greatly affect the overall warmth and reverb of your final audio mix.

Now you can make audio tracks sound like they were recorded in almost any room you can imagine. Cakewalk Audio FX 3 SoundStage allows you to design acoustic environments in which to play back digital audio, resulting in unique, realistic reverb.

To create the perfect room, just click and drag your mouse to move walls and change ceiling height. Choose from different microphones, and place them inside the room. Then assign each audio track to different "performer" positions to hear custom reverb on each track.

When you’re finished, save your soundstage for other sessions, or use as a template for other designs. Audio FX 3 includes ready-to-use soundstages too.

So stop searching for the perfect recording space, and design your own soundstage with Cakewalk Audio FX 3.

Audio FX 3 Features Two Views
Performers View
  • Position performers anywhere in room
  • Tailor EQ response curves for each performer
  • Assign audio tracks to individual performers
  • Hear audio match the performers' room position and proximity to microphone

Preview

SoundStage Performers View

Preview

Room View
  • Define sizes and positions for ceiling, floor, and up to seven walls
  • Select unique room characteristics like sound absorption, trapping and high-frequency damping
  • Place microphones and select microphone patterns, proximity adjustments, and separation distance

SoundStage Room View

Why DirectX Audio Plug-ins?
Cakewalk Audio FX 3 is a real-time audio processing plug-in for Windows 95/98/NT. All Cakewalk Audio FX plug-ins are Microsoft DirectX-compatible, allowing you to use them with any digital audio software that supports DirectX including Guitar Studio, Home Studio 8, Professional 8, and Pro Audio 8.

Cakewalk Audio FX 3 uses 32-bit, floating-point processing, providing you with fast, precise, mono and stereo audio effects. Cakewalk Audio FX 3 can be used as real-time effects during record or playback, or used to render audio tracks as off-line edits. So you get maximum editing flexibility whether you're mixing tracks at home or in the studio.

While many different audio plug-in platforms exist today, Microsoft DirectX is the true open standard for audio plug-ins on the Windows platform. This means that you are not limited to a single manufacturer's proprietary format. DirectX is supported by the industry's leading manufacturers of digital audio software, giving you a wide range of plug-ins and host programs from which to choose.


Minimum System Requirements

  • Windows 95/98/NT: Pentium 166*, 32 MB RAM, CD-ROM Drive

* Pentium 200 recommended for real-time stereo performance

Cakewalk Audio FX 3 will work with any DirectX-compatible host programs, including Cakewalk Guitar Studio, Cakewalk Home Studio 8, Cakewalk Professional 8, and Cakewalk Pro Audio 8.


Technical Specifications

General Specifications

Plug-in Architecture DirectX
Minimum System Requirements Windows 95/98/NT: Pentium 166, 32MB

Pentium 200 recommended for real-time stereo performance

Video Display: 256 colors/ 800x600 resolution

Internal Processing Specifications 32-bit Floating Point calculations, 96 dB S/N
Channels Supported Stereo or Mono
Real-time Processing Supported Yes
Off-line Processing Supported Yes
Audio Formats Supported Dependent on DirectX-compatible host application
User-definable Presets Yes
Maximum Number of Presets Unlimited
Storage Space Required for Installation 10 MB

 

SoundStage plug-in

Controls (Room design): Room/Microphone layout area

Scale: 20 - 200 feet square (6.1 - 61 meters square)

Ceiling Height: 10 - 200 feet (3 - 61 meters)

Absorption: 10 - 90 %

Trapping: 10 - 90 %

High Frequency (8 kHz) Damping: -24 to 0 dB

Maximum number of walls: 7

Maximum number of microphones: 2 (variable placement and orientation/direction)

Microphones

Pattern Selection: Omni, Cardioid, Super-cardioid, Hyper-cardioid, Bi-directional

Separation Distance: 0 - 100 ft (0 - 30.5 meters)

Proximity Adjustment: 1 - 200 ft (0.3 - 61 meters)

Relative Angle (Microphones): 0 - 180 degrees

All distance values in the plug-in can be seen as Feet, Yards, or Meters

Notes field for user text entry

Controls (Performance) Output Gain (-infinity to +12 dB)

Dry Adjust (-infinity to +12 dB)

Performer Response EQ:

Low Shelf (63-500Hz, -24 to +12 dB)

Mid (500 - 5000 Hz, -24 to +12 dB, 50 - 5 Q factor)

High Shelf (5 - 22 kHz, -24 to +12 dB)

Three dimensional room/performer display with trackball control for viewing position, zoom controls and wall-display toggle

Bypass (toggle button)

Stereo In (toggle button)

Mono-to-Stereo (toggle button)

Performer Name field

 
 

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